View Full Version : Different builds...
Spinewire
01-29-2010, 02:57 PM
Is anyone trying anything they have not rolled before even if it is cookie cutter or is anyone trying anything new, or a variation on another more traditional build?
For my PvE money making antics I was planning on going a warrior bard, however the lack of magery made me sad in my pants, I did consider a mage bard but I will be going a Hally Mage for my PvP char so I could not really be bothered with it.
I have decided to go with something suited to being in dungeons, I will not be planning to fight any players with him, just get away quickly and go back to farming.
Magery
Meditation
Resist
Music
Provocation
Hiding
Healing
I looked up the formular for bandages and according to the wiki I will get 23-60 HP from using bandies without any anatomy.
I will be mainly using my magic for everything other than direct damage.
I can use TP, bandies, hide and magical heals to escape pretty easily when the PKs are doing the rounds.
Any thoughts, I have not seen this build listed anywhere.
stalwart
01-29-2010, 03:19 PM
no. nevar!
You have magery and meditation.
without anatomy, healing can't cure poison or raise the dead. and it blows. count on the lower part of 23-60.
I'm going with the standard fighter:
Anatomy
Healing
Swords
Tactics
Magic Resist
Parrying
50Mage/50Hiding
Standard Provoker:
Musicmanship
Provocation
Archery
Tactics
Eval Int
Magery
Meditation
Stealth/Item ID niggerniggerniggerniggerniggersmith:
Mining
niggerniggerniggerniggerniggersmith
Arms Lore
Item ID
Hiding
Stealth
Magery
Pure Thief:
(Haven't started this one yet)
Hiding
Stealth
Snooping
Stealing
Lockpicking
Wrestling
Magery
Red Morgan
01-29-2010, 03:29 PM
Yeah, without anat, your healing isn't going to be worth the 100 points. If you chug cure potions, maybe! You can try it, but I'd hate to count on a bandaid heal and then get hit with poison.
Kietharr
01-29-2010, 03:34 PM
My bard is using
Musician
Provocation
Lumberjacking
Mining
Hiding
for sure, not sure what to do with the other 200. Possibilities include peacemaking, stealth, some sort of trade, magery (already have a mage tamer so probably not), combat, or healing+anatomy.
I'll probably dump the harvesting skills once we've got GM crafters across the board and no large scale wood/iron needs. I guess if I went healing/anatomy it would be easier to shift him into a true dexer when the time comes.
of course my tamer is using the standard mage/med/eval int/tame/AL/wrestling/resist spells.
Red Morgan
01-29-2010, 04:07 PM
I'd spend some time dungeoning before you made up your mind, Kietharr. You can make a lot of money as a bard, but that depends on your ability to collect your loot and make it home alive to bank it. There are several ways to do that, but it really depends on your playstyle.
Don't waste skill points on shit like mining on a provoker, though. All 700 points should be invested in surviving the most dangerous places in the game and making money.
Spinewire
01-29-2010, 05:09 PM
My magic will cure and rez and I will probably have my old cure/heal self 1 press macro on the go anyway. I will see what it's like I will be hiden most of the time anyway and you can wait for that to finish while hidden. Let's face it with normal healing, a 23-60 bandage and hiding no fucker will be killed me. This char is going to be all about getting that money in the bank.
Most people seem to have 100/100/25 as dexers... Does mindblast rape stat imbalances in this version?
I loved doing that to dexers, casting cunning then feeblemind on them and mind blasting the fuck out of them.
Red Morgan
01-29-2010, 05:11 PM
My magic will cure and rez and I will probably have my old cure/heal self 1 press macro on the go anyway. I will see what it's like I will be hiden most of the time anyway and you can wait for that to finish while hidden. Let's face it with normal healing, a 23-60 bandage and hiding no fucker will be killed me. This char is going to be all about getting that money in the bank.
Most people seem to have 100/100/25 as dexers... Does mindblast rape stat imbalances in this version?
I loved doing that to dexers, casting cunning then feeblemind on them and mind blasting the fuck out of them.
I haven't tested PvP very much at all yet. I imagine mindblast is just as rapey v. dexxers as it's always been.
Spinewire
01-29-2010, 05:17 PM
It does meaty damage if you can make their stats further appart, it's so fing quick as well.
Kietharr
01-29-2010, 05:17 PM
Yeah, the mining/lumberjacking are just for making him more efficient at gathering while we have crafters that need resources, I doubt I'll even GM them before I can get away with dumping them.
Ideally the provocation is also going to eventually (in the distant future provided we play that long) go away in favor of producing a full on dexer because why would you provoke farm when you can gate an army of white wyrms into a dungeon and have them spam high level magic to instazwnt anyone stupid enough to attempt a PK on you?
I suppose the provocation is a bit more subtle but seeing that there's no limit to how many pets you can have at once and we have goobles supplying me with a zillion billion fishsteaks (which count as meat for finicky pets) I think mass taming will produce superior farm in the longrun, especially if we go in as a group and just let the pets do the lion's share of the work with the players focusing on looting and preventing PKs, keeping the place locked down in general.
stalwart
01-29-2010, 08:21 PM
My bard is using
Musician
Provocation
Lumberjacking
Mining
Hiding
for sure, not sure what to do with the other 200. Possibilities include peacemaking, stealth, some sort of trade, magery (already have a mage tamer so probably not), combat, or healing+anatomy.
I'll probably dump the harvesting skills once we've got GM crafters across the board and no large scale wood/iron needs. I guess if I went healing/anatomy it would be easier to shift him into a true dexer when the time comes.
of course my tamer is using the standard mage/med/eval int/tame/AL/wrestling/resist spells.
go with what i have for my provoker.
Spinewire
01-29-2010, 11:32 PM
Yeah, the mining/lumberjacking are just for making him more efficient at gathering while we have crafters that need resources, I doubt I'll even GM them before I can get away with dumping them.
Ideally the provocation is also going to eventually (in the distant future provided we play that long) go away in favor of producing a full on dexer because why would you provoke farm when you can gate an army of white wyrms into a dungeon and have them spam high level magic to instazwnt anyone stupid enough to attempt a PK on you?
I suppose the provocation is a bit more subtle but seeing that there's no limit to how many pets you can have at once and we have goobles supplying me with a zillion billion fishsteaks (which count as meat for finicky pets) I think mass taming will produce superior farm in the longrun, especially if we go in as a group and just let the pets do the lion's share of the work with the players focusing on looting and preventing PKs, keeping the place locked down in general.
WTF there is no pet limit? Oh god that is fucking lame...
-Edit just read a bit about them and it seems they suck balls and don't really work that well, also they lag before attacking.
Thats probably why i have not seen any tamers so far, which to be honest i am grateful for if there is no pet limit.
DR.NUMBERS
01-30-2010, 02:16 AM
I'm rolling a thief, thievery isn't gimped like in post Pub16. I'm going to rob some mothers sitting around bank.
Kietharr
01-30-2010, 03:40 AM
WTF there is no pet limit? Oh god that is fucking lame...
-Edit just read a bit about them and it seems they suck balls and don't really work that well, also they lag before attacking.
Thats probably why i have not seen any tamers so far, which to be honest i am grateful for if there is no pet limit.
Tamers are mainly rare because taming is just about the only unmacroable skill, you have to be at the keyboard adventuring to level it.
Pets work decently, the only problem is if you use the all attack command only one pet will listen at a time so you have to macro and spam it.
Motavia
02-02-2010, 05:04 AM
Do we have specific people on different crafting skills?
Thatcher
02-02-2010, 05:07 AM
Do we have specific people on different crafting skills?
Yeah, and all the crafting skills are a super bitch to levle up. Like 50k mats minimum per skill. 60k nightshade for poison/alchemy 50k boards for carpentry, 100k ingots for niggerniggerniggerniggerniggersmithy, etc.
Monte
02-02-2010, 12:13 PM
You can drop meditation for anatomy. It really only a PvE skill. You will never have time in PvP to stop and meditate. Not moving = dead
It is why you should always have some combat skills.
I don't remeber how important E int is....
Sword
tacticts
anatomy
E Int
Magi resist
magi
50 hiding/50 archery
or
Sword
tacticts
anatomy
archery
magi resist
magi
hiding
Spinewire
02-02-2010, 01:22 PM
I disagree about the no med thing as i have used it plenty of times in a fight, also gives you a passive regen. More so in duels tho i have to admit.
Eval Int is adds damage to your spells...
Also on a mage with no wrestling you are going to get clubed alot when you have your hands empty, unless your mainly going to melee. The 20% extra damage from anat could be mad sexy tho. If your going that route you could drop the 50 archery/hide and get healing for mad survivability.
Monte
02-02-2010, 01:24 PM
I disagree about the no med thing as i have used it plenty of times in a fight, also gives you a passive regen. More so in duels tho i have to admit.
Eval Int is adds damage to your spells...
It not useless. I agree, it is more situational. I solo'd much in the orignal UO, so I never had time to med. Was usually 2 or more on 1.
In groups I am sure it is way more usefull.
edit: fuck.. forgot my healing.. ya I am getting that too, but only till around 60.... I wish I remebered how I had my old guy setup.. .he rocked...
Maybe
Sword
tacticts
anatomy
40 E Int/ 60 healing
Magi resist
magi
50 hiding/50 archery
stalwart
02-02-2010, 02:21 PM
You can drop meditation for anatomy. It really only a PvE skill. You will never have time in PvP to stop and meditate. Not moving = dead
It is why you should always have some combat skills.
I don't remeber how important E int is....
Sword
tacticts
anatomy
E Int
Magi resist
magi
50 hiding/50 archery
or
Sword
tacticts
anatomy
archery
magi resist
magi
hiding
massively incorrect, meditation also increases your mana regen while not meditating. and you'll notice that pvpers stop and meditate for 2 seconds at a time ALL the time.
and a mage without eval int is useless. it's like 30-40% damage increase.
tank mage:
Sword
Tact
Eval Int
Magery
Magic Resist
Meditation
Wrestling
You have to have wrestling. HAVE to have wrestling... otherwise they interrupt every spell you cast.
Monte
02-02-2010, 02:55 PM
why do you have to have wrestling?
Isn't t2a where they put in, if you have your spell book equiped it uses magery to calculate to be hit not wrestling?
edit.. and meditation. Anybody stands still for 2 seconds is dead. You would only get 4 points of mana back with no armor/little armor. Who stands still that long while someone is hitting them.
stalwart
02-02-2010, 03:05 PM
mages have meditation. otherwise you'll wait 5 years to get full mana again.
stalwart
02-02-2010, 03:06 PM
Yeah, and all the crafting skills are a super bitch to levle up. Like 50k mats minimum per skill. 60k nightshade for poison/alchemy 50k boards for carpentry, 100k ingots for niggerniggerniggerniggerniggersmithy, etc.
found this on the UOSA forum
50-90 takes 5.5k ingots (lockpicks)
90-93 takes 2k ingots (lockpicks)
93-GM takes 6.2k ingots (heating stands)
treefingers
02-02-2010, 06:15 PM
My magic will cure and rez and I will probably have my old cure/heal self 1 press macro on the go anyway. I will see what it's like I will be hiden most of the time anyway and you can wait for that to finish while hidden. Let's face it with normal healing, a 23-60 bandage and hiding no fucker will be killed me. This char is going to be all about getting that money in the bank.
Most people seem to have 100/100/25 as dexers... Does mindblast rape stat imbalances in this version?
I loved doing that to dexers, casting cunning then feeblemind on them and mind blasting the fuck out of them.
drop healing for wrestling or your fucked
treefingers
02-02-2010, 06:21 PM
ps meditiation is absolutely 100% neccesary on any primary magic build due to passive med gain.
kietharr dont ruin your provoker just because you have a tamer. convert provker into mage/stealth provoke or warrior/provoke. bard is always extremely valueable for farming.
what happens when you do die, your dragons die, etc. you're looking at a few hours of retaming *which is very hard to do alone*. not to mention the climb to 100 taming will take weeks. how do you make money until then? def not by ruining a perfectly good bard.
edit: and dragons require gate travel to go anywhere. 90 magery costs alot. you need a bard.
Spades
02-02-2010, 06:24 PM
I was thinking of this for a treasure hunter:
Cartography
Lockpicking
Hiding
Stealth
Magery
Eval Int
Meditation
Any suggestions?
treefingers
02-02-2010, 06:29 PM
the build is fine but you need to figure out how you plan to fund magery and cartography\
edit: well actually i might drop eval for mining/wrestling
niccoli
02-02-2010, 07:02 PM
I figure I'll start out with one of these, dunno really what I want in the end.
swords
tactics
parry
healing
anatomy
resisting spells
hide/magery (50/50)
or
swords
tactics
archery
healing
anatomy
resisting spells
parry/magery (50/50)
Motavia
02-02-2010, 07:09 PM
the build is fine but you need to figure out how you plan to fund magery and cartography\
edit: well actually i might drop eval for mining/wrestling
Isn't it easier to do provo so you can get the monsters that spawn on your chest to beat one another?
Red Morgan
02-02-2010, 07:23 PM
I figure I'll start out with one of these, dunno really what I want in the end.
swords
tactics
parry
healing
anatomy
resisting spells
hide/magery (50/50)
I would drop hiding for 100% magery with this build. You can cast invis if you need to duck out and never fail it. You fail constantly at critical moments with only 50% hiding, so it's more of a liability than a help.
treefingers
02-02-2010, 08:03 PM
Isn't it easier to do provo so you can get the monsters that spawn on your chest to beat one another?
magery will summon deamons/ energy vortex / invis
in theory you could use a bard/thunter build but with 100 magery you are plenty powerful to handle the situation already. if you like the playstyle go with it, otherwise save your bard for its own character, take wrestling or hiding or mining instead.
bard thunter:
mage
med
resist
lock
carto
music
provoke
can drop resist for hiding/wrestling or something if you want.
Motavia
02-02-2010, 08:46 PM
magery will summon deamons/ energy vortex / invis
in theory you could use a bard/thunter build but with 100 magery you are plenty powerful to handle the situation already. if you like the playstyle go with it, otherwise save your bard for its own character, take wrestling or hiding or mining instead.
Ah yes... it has been quite some time since I played the UO.
Motavia
02-04-2010, 02:04 AM
Pure Thief:
(Haven't started this one yet)
Hiding
Stealth
Snooping
Stealing
Lockpicking
Wrestling
Magery
Why would you take lockpicking as opposed to something like resist?
niccoli
02-12-2010, 06:49 PM
Tasos Liespinner is GM music/provoke now and hiding should be in the 90s by the time I get home. Haven't decided on a final build for him, I was going to go with Cartography/Lockpicking, but I think I may just go for a provoke/mage with him instead.
Provoke
Hide
Musician
Magery
Wrastlin
Eval Int
Meditation
Initially I was thinking.
Provoke
Musician
Hiding
Cartography
Lockpicking
Magery
Meditation
Feedback?
Strongaxe
02-12-2010, 06:57 PM
Tasos Liespinner is GM music/provoke now and hiding should be in the 90s by the time I get home. Haven't decided on a final build for him, I was going to go with Cartography/Lockpicking, but I think I may just go for a provoke/mage with him instead.
Provoke
Hide
Musician
Magery
Wrastlin
Eval Int
Meditation
Initially I was thinking.
Provoke
Musician
Hiding
Cartography
Lockpicking
Magery
Meditation
Feedback?
Ha, Tasos Liespinner, I was wondering who that was at the zoo with me. Knew it was someone from anvil.
Motavia
02-12-2010, 08:45 PM
Provoke
Hide
Musician
Magery
Wrastlin
Eval Int
Meditation
I'm building almost the same person, except I'm most likely going to skill up resist instead of eval int.
niccoli
02-12-2010, 08:47 PM
I'm building almost the same person, except I'm most likely going to skill up resist instead of eval int.
I went eval int as more of a PvE move. I figure this guy is going to be a farmer and will need to be able to finish off the last mob standing. ;) Otherwise I'll be counting on recall to save my ass when the reds come. :D
Motavia
02-12-2010, 09:07 PM
I went eval int as more of a PvE move. I figure this guy is going to be a farmer and will need to be able to finish off the last mob standing. ;) Otherwise I'll be counting on recall to save my ass when the reds come. :D
'S not a bad idea. I'd just rather have the increased survivability of resist over the damage increase of eval int.
Spinewire
02-12-2010, 09:17 PM
i did the same only dropped wrestling for resist...
You do get raped if a dexxer turns up with lower ping than you but running and dropping tables and hide gets you out of the shit 9/10 times
slugys
02-12-2010, 11:53 PM
If your planning on doing any pvp, I really do suggest you get magery.
Unless you want to be running off and hiding to heal, chugging pots left and right to cure... Which is a pain in the dick.
Also healing someone else running away with bandies is fucking hard to pull off compared to healing with magery and its loads slower to boot.
Also bandies are usless if its GvG(if mages are involved anyway).
One dump by them and your dead.
You can't heal it with bandies, not a chance.
I was watching you guys when that idoc was going on, it was like... well, shit.
its prob partly to do with being new, partly to do with low skills but mostly because no fucker bar monte, had magery(I think). Maybe I'm wrong here and you all just love running off screen so much you don't care for magery but imho GET FUCKING MAGERY!!!
Any guild fights we get into we are fucked unless we all have it.
In group fights, whenever the dump was coming (explo+something) you kinda had to look at who they were going to hit by the way the char moved when anyone dropped a explo. The general rule was: you cure yourself (pots or spells) and your team keeps you up with heals. From magery.
Maybe red has some awesome plan to teach you some awesome american way of pvp which is coo, but imho get magery and stop being fucking fags. Shit fags.
Atm I respect monte and spinewire for knowing where its at. Oh and brill, she gave me a lama.
Thatcher
02-13-2010, 12:23 AM
blahblahblah.
magic is EM, nty
slugys
02-13-2010, 12:34 AM
Sorry thatcher its late, I'm not sure what you mean.
Also sorry for the wall of text, I just fail to understand everyones hate for the best goddamn pvp skill in the game. Imho its almost always a must. Its my opinion though and I'm sure there could be other ways of winning a group fight.
Also, when did you get so mean towards me thatcher /cry.
Thatcher
02-13-2010, 01:37 AM
Sorry thatcher its late, I'm not sure what you mean.
Also sorry for the wall of text, I just fail to understand everyones hate for the best goddamn pvp skill in the game. Imho its almost always a must. Its my opinion though and I'm sure there could be other ways of winning a group fight.
Also, when did you get so mean towards me thatcher /cry.
What I meant to say is that magic is for fags. I wont hold that against you though superest best welsh friend better than spinewhine.
mantoe
02-13-2010, 02:19 AM
in a universe where magic is practical, useful, and available to all.... why not take some? i feel naked w/o it honestly
Kietharr
02-13-2010, 02:34 AM
Ok, updating my builds:
Kietharr: Pretty much mothballed except as a mountbitch until I get the jew gold to grind his magery, taming will also take a fucking eternity to level so I'll need free time for that. If we're still playing this shit come summer I'm all over it!
Bix Noodz:
Provoke (GM'd)
Musicianship (GM'd)
Healing (70ish skill)
Anatomy (GM'd)
Hiding (GM'd, but I'm going to start dropping it for resist spells)
Swordsmanship (GM'd)
Tactics (GM'd)
Warrior bard, very good at provoke farming and much less expensive to level up than a mage. Even in my suboptimal farm spots I can make like 12k an hour or so. Total resources spent grinding was about 1,200 bandaids and a few daggers compared to 1 bazillion gold for mage regs.
Lando Calrissian:
Healing
Anatomy
Resist Spells
Fencing
Tactics
Hiding
Archery
Lando Calrissian is a smooth motherfucker. I am not getting magery because lando obviously isnt force sensitive, if i wanted to play a jedi nigger i would have named him mace windu.
As far as eval/resist goes, i was under the impression that as a mage bard you'd mostly be using magery for summons and utility spells, which imo reduces the need for eval. I'm under the impression that eval is a must for a PvP mage but so long as you're blowing two GMs on bard skills you're essentially a PvE build that should focus on evasion and escape in any sort of attempted gank, which resist would be more useful for.
mantoe
02-13-2010, 06:01 AM
Mantoe Toeman 100str 90dex 35int
macefighting-GM
anatomy-GM
tactics-GM
hiding-GM
healing-94ish(will GM)
resist-63ish(will GM)
magery-50
tracking-50
semi basic dexxer. I can use magic practically, and hide/track to stay clear of gank groups. He seems like he would do well in a group and get away in sticky situations. Don't want a pure dexxer or mage.
The stats I am messing with now, I want to be able to throw out at least 3 3rd circle spells if need be for extened confrontation, hence the 10 higher int. But I do not like the vast change in swing speed reduction when my 90 stam starts draining.
I have been able to survive, thus far, a few close encounters. I'll have to get some more group experience for further testing. =)
Motavia
02-13-2010, 08:21 AM
As far as eval/resist goes, i was under the impression that as a mage bard you'd mostly be using magery for summons and utility spells, which imo reduces the need for eval. I'm under the impression that eval is a must for a PvP mage but so long as you're blowing two GMs on bard skills you're essentially a PvE build that should focus on evasion and escape in any sort of attempted gank, which resist would be more useful for.
I concur.
Thatcher
02-13-2010, 09:00 AM
Magic is for fags. That is all.
100 Str 100 Dex 25 Int
Fencing
Anatomy
Archery
Hiding
Healing
Resisting Spells
Tactics
Spinewire
02-13-2010, 09:55 AM
As far as eval/resist goes, i was under the impression that as a mage bard you'd mostly be using magery for summons and utility spells, which imo reduces the need for eval. I'm under the impression that eval is a must for a PvP mage but so long as you're blowing two GMs on bard skills you're essentially a PvE build that should focus on evasion and escape in any sort of attempted gank, which resist would be more useful for.
I was using the eval to finish off dragons also I am making him into a tank mage.
You are right tho, more escape skills ftw...
I personaly would not make a char without magery as I am a rune book whore.
Moose
02-13-2010, 10:35 PM
I'm building an assassin and i'm not sure which of the following builds I want to use. Would love some advice from people that have uo pvp experience. Here is what I came up with.
An assassin with 100% third circle spells(mainly teleport) and hiding.
100 str/85 dex/40 int
100 Poisoning
100 Fencing
100 Tactics
100 Hiding
90 Resist Spells
80 Healing
80 Anatomy
50 Magery
or
100 str/85 dex/40 int
100 Poisoning
100 Fencing
100 Tactics
100 Resist Spells
100 Healing
100 Anatomy
50 Magery
50 Hiding
Other options are just magery or just hiding.
Is the first build viable? Or is taking those points out healing, resist, and anatomy not worth the utility of 50 magic?
Kietharr
02-13-2010, 11:26 PM
100 healing is a must for no fail heals and anatomy both improves heal amount and damage. Heals must be reliable if you want to survive the mage dump. 100dex is also very important for max hitspeed, and magery needs meditation to be useful at all, otherwise you just cast like 3 spells then you're done.
Vattic
02-13-2010, 11:43 PM
i'm having some trouble coming up with a fun build for a detective who actually stands a chance at killing the thieves/pk's he finds. i'd love some advice. so far, i gots: Forensics, Swordsmanship, Parrying/Detect Hidden, Tactics, Anatomy, Healing, and Resist Magic. ideally, i'd want parrying and Detect Hidden, but obviously i don't have room. any ideas guys?
treefingers
02-14-2010, 12:11 AM
parry and detect hidden are expendable unless DH has something to do with detective title?
it would be a fun build for killing thieves which usually arent real strong to begin with. if you plan to keep your detective strictly in guard zone you can drop magic resist to 0 and replace it with something cool.
Vattic
02-14-2010, 12:19 AM
parry and detect hidden are expendable unless DH has something to do with detective title?
it would be a fun build for killing thieves which usually arent real strong to begin with. if you plan to keep your detective strictly in guard zone you can drop magic resist to 0 and replace it with something cool.
hmm. i thought that parrying was super awesome. well, if it's not really worth it in your opinion, i'll drop it in an instant and grab tracking or something. detect hidden is in there mostly so's i can reveal thieves and go "AHA! GOTCHA!" ok, so maybe Swords, Tactics, Anatomy, Healing, Forensics, Resist Magic/Tracking, Detect Hidden ?
treefingers
02-14-2010, 12:28 AM
parry is bad ass but its situational. in pve or vs warriors, parry can be a huge advantage.
i see what you mean about the detect hidden being useful, thieves probably are gnna hide on you alot.
its hard to say, on one hand if you think you'll be out in dungeons bounty hunting PKs, id go with the parrying. but if you think you'll be more hunting thieves in town then id take detect hidden and drop resist for parry.
mantoe
02-14-2010, 01:25 AM
vattic, you can drop detect and pick up 50 tracking. ive been tracking a fucking with this theif "soy" at MG bank for a few hours so far. Got him pretty mad at me. Amateur.
treefingers
02-14-2010, 02:45 AM
he tried to kill my legion of desert ostards once, show him no mercy.
Spinewire
02-14-2010, 08:31 AM
Fuck dexxers, they are so tedious to play... All you do is chase people while chugging and throwing pots.
You are going to need a lot of pots if you're planning to survive a mage dump with no magic.
treefingers
02-14-2010, 08:50 AM
shut up
Spinewire
02-14-2010, 09:35 AM
Is there a limit on the amount of pots you can chug or is this server like diablo?
If not then dexxers all the way...
slugys
02-14-2010, 03:56 PM
being a dexer is like being retarded irl
treefingers
02-14-2010, 04:45 PM
its also the most viable and adaptable pvp build on this server.
ppl talk alot of scrap about those who play dexers, but if it was that easy then they would do it too. it takes a different kind of skill, mostly math/estimation and disciplined character control.
slugys
02-14-2010, 04:59 PM
its also the most viable and adaptable pvp build on this server.
ppl talk alot of scrap about those who play dexers, but if it was that easy then they would do it too. it takes a different kind of skill, mostly math/estimation and disciplined character control.
hmm, i dunno about other people, but i didnt stop playing a dexer becasue it was hard, quite the opposite, i thought it was much harder to master fighting as a mage, and that goes double for mage v mage fights.
disturbing, spell combos, stat altering, mana control as well as the added dexers running around hitting part (if you were tank mage).
also math and estimation? running after someone clicking bandage self as soon as you take damage/chugging a cure pot before your bandy going off is nothing compared to the skill to play a mage well.
obviously this is all my opinion though, uo is what made me play casters in everything since uo so, i may be a little bias.
the main thing is, we are all having FUN! yay.
treefingers
02-14-2010, 05:07 PM
no the main thing is when i catch you brits slippin'
Spinewire
02-14-2010, 06:17 PM
If it really is the most viable build on then i'm probabaly going to vomit all over this server, espeicaly if they all have lower ping and can run quicker than me.
The only people i have seen so far PvP wise have been pot throwing dexers, is that because it's a no skill face roll class or it's just plain OP on this server? I doubt it's because everyone just loves the challenge.
If it seems to be a dex fest then i'm going to have to break out the roach mage.
slugys
02-14-2010, 06:24 PM
yeah parry mage will vomit all over dexers, boring though.
the main thing is, we are all having FUN! yay.
That seems to be the case, so I tried again. I created a new char, worked out how to move, walked round the town in moonglow a little wondering what to do and found a box! Oooh thought I, wonder how you open boxes. Double click. "You are in extreme pain". Oooh dear thought I, that doesn't good. "You are in extreme pain." Ermmm wonder if anything in this backpack helps. "You are dead". Bugger. Many lols had by the people standing round waiting for a newb to open the box. OK, so I'm dead. I'll respawn soon. Yes? Yes? ... few minutes later... Oh. No. "I can't do that because I'm dead" "I can't do that because I'm dead". Hmm. I can still fucking rage quit though. :fuck you:
slugys
02-14-2010, 06:32 PM
That seems to be the case, so I tried again. I created a new char, worked out how to move, walked round the town in moonglow a little wondering what to do and found a box! Oooh thought I, wonder how you open boxes. Double click. "You are in extreme pain". Oooh dear thought I, that doesn't good. "You are in extreme pain." Ermmm wonder if anything in this backpack helps. "You are dead". Bugger. Many lols had by the people standing round waiting for a newb to open the box. OK, so I'm dead. I'll respawn soon. Yes? Yes? ... few minutes later... Oh. No. "I can't do that because I'm dead" "I can't do that because I'm dead". Hmm. I can still fucking rage quit though. :fuck you:
you need to go to a healer and rez.
if you have uo automap goto:
link
link controls
link tab
type your name
uoseconsage.com
port 2000
pass is anvil... i think.
you will be able to see us on the map then... anyway look for a healer... its a cross kinda thing. make sure you zoom in far enough to see icons.
if you cant see any icons they you need to go to map and then felucca map pref settings and click everything up to faster.
what do you want to in UO anyway?
treefingers
02-14-2010, 06:42 PM
If it really is the most viable build on then i'm probabaly going to vomit all over this server, espeicaly if they all have lower ping and can run quicker than me.
The only people i have seen so far PvP wise have been pot throwing dexers, is that because it's a no skill face roll class or it's just plain OP on this server? I doubt it's because everyone just loves the challenge.
If it seems to be a dex fest then i'm going to have to break out the roach mage.
short version: yes
tldr:
field pvp dexers are king. in 98/99 they really didnt have the chance to shine like they do now since everyone has DSL and >200 ping. this is why most t2a servers had mounts disabled completely so they could try and rekindle some lost moment from OSI when people with magery could walk all over the 100000 online players.
unfortunately this isnt healthy for a t2a "era accurate" server. lots of people like mounts and dont like having to walk everywhere. im a little on the fence about it but you can do a quick check and see any t2a server with mounts disabled has less than 80 people online right now. and thats with 3 multi clients per person.
anyone who argues magery is gimped on any kind of server is pretty silly though, magery has always been way OP just for its situational adaptability. you can solo any mob in the game, heal/cure yourself instantly, teleport, summon elements, summon stone walls and other impassables, field damage and DOT spells, invisibility spells, magic reflect spells, physical damage reflect spells, armor and stat buffs. even create fucking food from thin air.
really before playing any server you need to ask yourself what you want from it. are you looking to dominate pvp? ive said it before its not quite as simple and GMing some skills. people are dedicated and bring everything possible to the table. this server is pretty EM compared to most.
if spinewire and slugys are looking to PK then you need to roll duo with 1 dexer 1 tank mage. your targets are bards with half mana anyways so it shouldnt be hard.
if you are looking for O/C. well sorry there really isnt any but there might be townie wars soon if you want to roll seperate toons for these clans.
tournaments. if pots/magic weps allowed dexers win, if not its tank mage tourny.
slugys
02-14-2010, 07:25 PM
regarding tornies, what are the rules generally?
ive not really looked but i did enjoy the tornies on other free shards...
fuck it, ill roll tank mage and try to win anyway... i fancy a challenge, shame though, thief mage is hella fun...
arrrrghhh i dunno
treefingers
02-14-2010, 07:33 PM
tournies have special rules announced before it starts. some allow magic stuff some allow potions some are strict and only allow normal gear no pots/no poison weps
i would roll both but thats just me.
Thatcher
02-14-2010, 07:34 PM
regarding tornies, what are the rules generally?
ive not really looked but i did enjoy the tornies on other free shards...
fuck it, ill roll tank mage and try to win anyway... i fancy a challenge, shame though, thief mage is hella fun...
arrrrghhh i dunno
lol you can always make another character
slugys
02-14-2010, 07:38 PM
yeah maybe, for now i think ill just sack off stealing and get my duel face on.
you need to go to a healer and rez.
if you have uo automap goto:
link
link controls
link tab
type your name
uoseconsage.com
port 2000
pass is anvil... i think.
you will be able to see us on the map then... anyway look for a healer... its a cross kinda thing. make sure you zoom in far enough to see icons.
if you cant see any icons they you need to go to map and then felucca map pref settings and click everything up to faster.
what do you want to in UO anyway?
Thanks for the help. I'll give it another go but make sure someone's around to hold my hand next time. I think you gathered my level of incompetence on vent last night.
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