PDA

View Full Version : Patch Notes v. 0.11.14.16 - December 21st



Jolle Poker
12-21-2009, 03:51 PM
Please note, the notes are not final and are subject to change.

Version 0.11.14.16 – Beta
2009-12-21

------ FEATURES ------

- The basic skill-dependent crafting system is now implemented.
- The advanced extraction (material processing) system is now implemented.
- Welcome to the jungle!

------ ADDITIONS & CHANGES ------

Optimization:
- Big performance optimizations related to Collision Meshes, LODs and textures across Nave.
- Optimized several parts of the server-code.
- Terrain geometry is now more optimized.
- Many materials have been optimized.
- Improved performance when attacking with melee.
- Mouse mode interaction is reworked, it is much more consistent now.

General:
- Christmas has arrived at the login screen!
- You can now choose your starting location.
- The harbor Toxai can now be found on the east coast just outside Morin-Khur; within this harbor the Sheevra and Veela have their respective Myrland embassies.
- Added customizable key bindings in the options menu.
- Added moving flags to various locations.
- Added support for different loot bags on different creatures.
- Added Astral Guidance Pillars in Etherworld that will show you the way to the closest priest (when you are dead).
- Added Skill Books and a new Skill Book Window.
- Added Book Vendors throughout Myrland.
- Added several different Workbenches for Extraction and Crafting throughout Myrland. Please note that Extraction (Skinning an animal etc) from the Butcher Workbench currently does not work.
- Added Stamina draining when Swimming.
- Added destructible FFA Structures.
- Added Rags, you will now start with Rags equipped. Take them off at your own risk! The Rags will not be lost when you die. This simple piece of clothing gives you a small armor to start with and it hides your privates.
- Added support for several hit boxes on non-player creatures/NPCs.
- Added a 10% chance not to be interrupted when you cast Spells and get hit. However, moving (including Knockback) still cancels Casting.

UI:
- Redesigned the entire GUI.
- GUI for Extraction added.
- Quickbar and Quicktab combined and features added such as; hide and swap horizontal.
- Removed the drop box menus in character creation due to GUI issues.
- Redesigned the Spell Book layout.

Combat:
- If you have more than 5 in total Armor-weight you will get a penalty on your passive Mana regeneration. The more Armor-weight the lower your Mana regeneration will be.
- By default, all Spells are now 50% as effective as they used to be.
- By default, all Spells now cost 100% more Mana.
- Changed timers for enter/exit Combat Mode; enter now takes 0.5 seconds and exit takes 1.5 seconds.
- Increased swing speed of unarmed combat by 100%
- Jump height slightly decreased (-20%) in and out of Combat.
- Sprint speed slightly decreased (-10%) in and out of Combat.
- You will now regenerate zero (0) Stamina when Jogging by default.
- Rebuilt the calculation for Damage Bonus.
- Rebuilt the calculation for unarmed-melee Damage.
- By default you will now be in Mercy Mode for twenty (20) seconds.
- Made Stamina a lot more accurate.
- Made Handle Hits a lot more accurate.
- Fixed timer for Knockdown, it should now look and work a lot better.
- Improved the sync between melee release animation and when you can start another melee-move.
- Ranged/Melee damage is no longer static; it's now a random number of the maxDamage your weapon can do in relation to your Weapon Skill.
- All damage from players is now rounded down instead of up.

AI:
- Mounts are now scared of water and really high drops and will stop if they think you are putting them at risk.
- All horses now move a bit slower by default.
- Mounts will now regain Stamina when you are not mounted.
- Terrorbirds have migrated from Meduli to a more humid environment.
- Terrorbirds are no longer passive to players.
- Bushpigs are now a part of the jungle.

Art & Sound:
- Certain areas of Myrland have been reworked.
- The southern forest strip, between the steppes and the jungle, has received an overhaul.
- A lot of resource icons have been added.
- Lowered the radius of the Torch effect in third person.
- Added several new ambiances for caves.
- The Huergar tunnel system has recieved ambiance.
- Additional ambiances throughout Myrland added.
- Jungle ambiances added.
- New oceanic ambiance added by the shorelines of Myrland.
- Sounds for Waterfalls added.
- Lowered world ambiance.
- Toxai has got all new ambiances.
- Gathering now has a generic sound instead of a mushroom squish.
- Swamp footsteps are now added.

Housing:
- You can now Transfer the ownership of a House to a friend (via the House-Owner Sign).
- Workbenches can now be constructed within your house. Please note that Extraction (Skinning an animal etc) from the Butcher Workbench currently does not work. Build it at your own risk.

Skills:
- The "beta skills group" has been removed in favor of the real skills.
- Logout will now be canceled if you move from the spot you triggered it at.
- You can no longer Swim by default.
- You now take 16 rather than 8 Drowning damage / second if you run out of air under water.
- By default, the time you can spend underwater is now greatly reduced.
- Reduced default Swimming speed.
- The Flag “Hidden Criminal” should now be working.
- You will now always be Flagged as either Hidden Criminal, Locally Allowed or Globally Allowed when attempting to steal something.
- The cooldown for Pilfering (stealing) is now 10 seconds.
- The cooldown for Snooping is now 5 seconds.

Added a couple of new skills, some of these are:

Active Regeneration, Meditation, Balance, Swift Riding, Basic Engineering, Passive Regeneration, Reading, Blocking Endurance, Blocking, Bowyery, Combat Movement, Controlled Riding, Damage Assessment, Extraction Appliances, Diving, Mounted Charge, Footspeed, Handle and Pole Crafting, House Construction, Combat Balance, Combat Maneuvering, Jumping, Knockback Resistance, Knockdown Resistance, Landing Technique, Mana Regeneration, Endurance, Agility, Anatomy, Mental Focus, Mental Offense, Mental Training, Ore Extraction, Momentum, Workshop Construction, Resistance Swimming, Sprinting, Subsisting, Survival, Crawling, Combat Tactics, Concentration, Swimming, Unarmed Blocking, Unarmed Technique, Weapon Crafting, Shield Crafting, Armor Crafting, Petrology, Metallurgy…

Please note that skill descriptions are continuously being added to the Skills Window, not all of them have descriptions yet. Also, there are several hidden Skills, not visible until you discover them by yourself or learn them from books.

------ BUG FIXES ------

General:
- Fixed a giant error in the maxHP calculation.
- Fixed a typo in the stuck command.
- Fixed a typo when dismounting.
- Fixed so that /logout now correctly gives a logout timer.
- You should no longer hear breathing sounds when under water.
- Fixed a bug that caused passwords containing Z to toggle the mouse at login screen.
- Inventory window should now update quantities as intended when casting Spells.
- Character size is now correctly calculated. Also, it should now affect max health and carrying capacity as intended.
- Default mapping of Left Arrow and Right Arrow keys has been set to strafing instead of turning.
- The Up and Down Arrow keys should now function as intended.
- You should no longer randomly start strafing endlessly in a direction whilst typing in the chat box. It was indeed a cool feature, but unfortunately it had to go.
- Guards should no longer attack a member of your guild when you use the guards command.
- The mouse cursor should no longer randomly pop up when clicking left mouse button in combat mode.
- Possible fix for the broken-character meshes (blue and T-posed).
- Fixed rubber-banding when you have a short character.
- The intro sequence will no longer be shown when you logout from a game session.

Combat:
- A shield that you don't actively block with should now correctly calculate damage when hit.
- Fixed a no Stamina drain exploit.
- You should now correctly get Stamina drain with left-hand attacks while using a shield.

Creatures & AI:
- You can no longer mount a horse while resting.
- You can no longer enter Mercy Mode while mounted.
- Tamed creatures should now properly respond to commands (again).
- Multiple mounts should no longer spawn when a character gets thrown off the mount.
- You will no longer see a magic extra horse when dismounting.
- Dismounting and then mounting a horse will no longer give it full Stamina.
- You should no longer continue riding on your mount when you die whilst mounted.

Housing:
- Guild members will no longer be flagged as Trespassers when entering their Guild House.
- Fixed so that you can now type in chat while Snooping.
- You will no longer see ghost houses when dying while searching for houses.
- Bridges will no longer look as they are being upgraded when they are finished.
- Server reboots will no longer reset bridges to 2000 HP.
- Houses should no longer be able to gain more HP than their maxHP when being repaired, unless you are using more durable materials to repair it with.
- Materials should no longer be added to house construction when using them for repairs.
- Destroyed houses should once again decay as intended.
- You should no longer be able to own a house that does not exist.
- Items that have had their stack reduced while being used for construction will now appear with the correct quantity when the server is rebooted.
- You should now be able to construct houses with Tindrem Messing and Pig Iron.
- You will no longer be able to trade with the house chest while being at a long distance away from the chest.

Skills & Attributes:
- Your Attribute Point Pool should no longer display as 0.000 when you login.
- Clicking resting whilst standing should no longer play the animation of you getting up.
- Fixed a bug that prevented criminals from receiving two (2) minutes additional flag time when performing multiple steals.
- You should no longer get a message saying your inventory is full when it really isn’t, when you steal something.
- Fixed a bug where the attribute lock icons disappeared from the Profile window.

Art & Sound:
- Geometry glitches in the terrain are gone. Texture seams are still visible at several places though.
- Large ambiances in Myrland have been corrected to non-spatial.
- World ambiances are now excluded from all caves and tunnels.
- Footstep sounds on glacier fixed.
- Fabernum and Kranesh smiths have found their lost fire ambiances.
- Attenuation on drop ambiances in caves has been fixed.
- Fixed an issue with the lighting in the Huergar Caves.

http://www.mortalonline.com/forums/28867-patch-notes-v-0-11-14-16-december-21st.html

Discuss.

Omley Boozebeard
12-21-2009, 04:15 PM
That's a big patch. I'm still optimistic. When will it be released?

treefingers
12-21-2009, 04:16 PM
sounds good

Jolle Poker
12-21-2009, 04:23 PM
That's a big patch. I'm still optimistic. When will it be released?

Later today I think. Probably around 2am Swedish time (around 8 hours) as usual (might come up earlier though)

Omley Boozebeard
12-21-2009, 04:39 PM
Later today I think. Probably around 2am Swedish time (around 8 hours) as usual (might come up earlier though)

If it doesn't, I'm holding you entirely responsible.

Surly
12-21-2009, 05:30 PM
it's a patch... still on their way to making the game, i see. still a long way from done, i also see.

Kietharr
12-21-2009, 06:10 PM
But Surly, horses are afraid of water! What more could you want in a game?

Riddle
12-21-2009, 06:46 PM
But Surly, horses are afraid of water! What more could you want in a game?

I'd imagine thats just the easy way out of fixing some sort of pathing bug for when horses enter water or fall from long drops.

stalwart
12-21-2009, 06:55 PM
are you seriously, they're releasing this game?

oh lord.

Gromit
12-21-2009, 07:08 PM
It can't be any worse than niggerniggerniggerniggerniggerniggerniggernigger.

I realize that isn't much of a compliment to the game.

Helgeran
12-21-2009, 07:20 PM
What happens when you are naked? Is it illegal like it was in Age of Time? And why the random non interruption? Random stuff is gay.

Spinewire
12-21-2009, 08:32 PM
Random stuff is gay.
Whats the new GUI look like?

Kran De Loy
12-21-2009, 09:28 PM
Please note that skill descriptions are continuously being added to the Skills Window, not all of them have descriptions yet. Also, there are several hidden Skills, not visible until you discover them by yourself or learn them from books.
:thumb:


- Added Rags, you will now start with Rags equipped. Take them off at your own risk! The Rags will not be lost when you die. This simple piece of clothing gives you a small armor to start with and it hides your privates.
:(

Jolle Poker
12-21-2009, 11:04 PM
They just updated the list with the following:

------ FEATURES ------

"- Welcome to the jungle!" was changed to :

The Stairs of Echidna, the moist jungle in the south of Myrland, is now accessible. Venture into the unknown if you dare, but beware of the native Cold Broods. *

AI:
- Creature AI has received a big overhaul and should be more responsive and active. *
- Server side creature movement has been improved and optimized. *
- Creatures should now activate at greater distances, which should make the world seem more alive. *
- Creatures should now discover and evaluate players before deciding what action to take. *
- Creatures are now able to hit players at different areas of the body. *
- Creatures now make more random damage when attacking and have more characteristic attack messages. *
- Certain humanoid creatures are able to use ranged weaponry and block attacks. *
- Creature spawners should now use different counters for respawning killed creatures and tamed creatures. *
- Tamed creatures should take longer time to respawn. *


Creatures & AI:
- Creatures should now keep its loyalty between mounting and dismounting. *
- Creatures should now be instantly responsive to commands after being tamed. *

Omley Boozebeard
12-22-2009, 02:03 AM
I DON'T SEE ANY PATCH

Why did you lie to me Jolle?

Atnas
12-22-2009, 06:46 AM
What happens when you are naked? Is it illegal like it was in Age of Time? And why the random non interruption? Random stuff is gay.

Probably more like "Oh no your dick is showing!" and random interruption perhaps to allow someone to get a spell off even if hit in the last second. Doubt it will make much of a difference since you can't move or anything.

Lily
12-22-2009, 10:09 AM
Probably more like "Oh no your dick is showing!" and random interruption perhaps to allow someone to get a spell off even if hit in the last second. Doubt it will make much of a difference since you can't move or anything.


I can't imagine they're going to get squeemish about nakedness after naming a place sausage lake.

Jolle Poker
12-22-2009, 10:45 AM
I DON'T SEE ANY PATCH

Why did you lie to me Jolle?

I think it's better this way. Instead of doing a *insert any other developer here* and just releasing a patch which they haven't checked (which is probably full of bugs), they checked it and found it to be full of bugs. The poor fellows have been up the whole night working on getting everything fixed.

It will be released: Soon(tm).

Lily
12-22-2009, 10:49 AM
Shouldn't they have checked for bugs before announcing it?

Jolle Poker
12-22-2009, 11:19 AM
Another thread with info:

http://www.mortalonline.com/forums/28923-irc-chat-henrik-nystrom-21-december-2009-a.html

niccoli
12-22-2009, 08:34 PM
So they double nerfed magic.

Half as effective, twice as much mana to cast. I don't see anything related to actually fixing how it works over all tho. Was that done previously in another patch, or will magic always have the benefit of not having to be "in a stance"?

I find it scary that they announced they are pushing back release. A whole month. Seriously, a month is nothing in development time, unless it was to fix a few last minute bugs that popped up. And they're definitely not at the "no new features, only polish phase".

When is release supposed to be anyway?

stalwart
12-22-2009, 08:34 PM
LMAO. THIS GAME IS FAIL.

niccoli
12-22-2009, 08:35 PM
are you seriously, they're releasing this game?

oh lord.

Aren't you supposed to follow that up with a sales pitch for Eve. ;-) My frigate skill is 5 now btw, Engineering is training to 5 in 2 days and then I'll start mechanic. Just in time for my trial to run out I think. I think I'll try to cue up something big before it does tho, any suggestions?

Jolle Poker
12-22-2009, 08:50 PM
New patch is up for download now if anyone is interested.

You won't be able to play though, something fucked up with the servers the second it came up apparently. It seems like the developers took a two weeks vacation, so they probably won't be able to fix it until they are back (or maybe they haven't, I'm unsure.). I've also heard that Sebastian is sleeping right now (he was up around 32 hours fixing bugs for the new patch), but that he'll fix it when he wake up.

Also: Fuck off space fags.

niccoli
12-22-2009, 08:54 PM
Well, obviously we can't play MO anyway, so no, I will not fuck off. Also, I will give this a go once it's up...

And answer my question, when is release supposed to be now?

stalwart
12-22-2009, 11:26 PM
Aren't you supposed to follow that up with a sales pitch for Eve. ;-) My frigate skill is 5 now btw, Engineering is training to 5 in 2 days and then I'll start mechanic. Just in time for my trial to run out I think. I think I'll try to cue up something big before it does tho, any suggestions?

nah, i just have a hard time hearing about people playing MO.

either way, if you're not going to stick around after the trial, i'm not gonna be gettin you an assault frig. and the difference between eve with an assault frig and eve without an assault frig is astronomical (space joke)

niccoli
12-23-2009, 07:18 AM
nah, i just have a hard time hearing about people playing MO.

either way, if you're not going to stick around after the trial, i'm not gonna be gettin you an assault frig. and the difference between eve with an assault frig and eve without an assault frig is astronomical (space joke)


That's understandable. I just don't think I'll be paying right away. But if I'm gonna be able to start something big in my queue, I figured I'd ask what.

Jaice
12-23-2009, 02:25 PM
If you havent played the game lately, you are missing out is all im saying. I'll be sticking with this one for a while, every other game out right now is garbage, and 2010 isnt looking much better.

If bioware had made their own mmorpg not based off a licensed franchise, I'd have faith in it. But fuck starwars.Love the movies, but you can't make star wars fan boiz happy no matter what you do.

Jaice
12-23-2009, 02:28 PM
So they double nerfed magic.

Half as effective, twice as much mana to cast. I don't see anything related to actually fixing how it works over all tho. Was that done previously in another patch, or will magic always have the benefit of not having to be "in a stance"?

I find it scary that they announced they are pushing back release. A whole month. Seriously, a month is nothing in development time, unless it was to fix a few last minute bugs that popped up. And they're definitely not at the "no new features, only polish phase".

When is release supposed to be anyway?

Niccoli, keep in mind that previously Intelligence and Psyche didn't mean shit. Supposedly they are in which add to your base spell damage + actually increase your mana pool. With the addition of the magic skills added in this patch, spells are much better off than previously. Now only if they would change it to manually aiming, I'd gank alot more people.

Omley Boozebeard
12-23-2009, 02:29 PM
WHERE'S YOUR PRECSIOUS MAGIC NOW JAICE?!

I'm gonna come penetrate you with my long shafted hard wood club.

Jaice
12-23-2009, 02:35 PM
WHERE'S YOUR PRECSIOUS MAGIC NOW JAICE?!

I'm gonna come penetrate you with my long shafted hard wood club.

I look forward to it.:thumb:

Jaice
12-23-2009, 02:40 PM
For those of you that are planning to play at launch, there is a solid guild named Aegis Imperium. They are allowing "residency" in their town. Their website is. http://www.aegis-imperium.com/
I have been accepted and that basically allows me to use their town as a safe haven and I just pay taxes and whatnot. I don't want to have to endlessly farm to have a city like we did in niggerniggerniggerniggerniggerniggerniggernigger. So this will allow you more freedom to actually play the game. Not farm it. So check it out if interested. Their members are very active on the board/in beta.

Omley Boozebeard
12-23-2009, 02:54 PM
That sounds cool. I'll probably subscribe at launch but I doubt I'll play very much for a few months.

Jolle Poker
12-23-2009, 03:43 PM
I'll use my free month to check things out. There's rumors going around that they don't want the beta testers to see the whole game. For example: Tinderm has been done for months now but it's still not in game. This is supposedly for some lore reason and it's said to popup when the game goes live.

I can't wait to see the crafting system they put in with this patch... We can only play Mortal Offline right now, so I haven't really got a chance to check it out.

stalwart
12-23-2009, 03:43 PM
That's understandable. I just don't think I'll be paying right away. But if I'm gonna be able to start something big in my queue, I figured I'd ask what.

it doesn't work like that.


If you havent played the game lately, you are missing out is all im saying. I'll be sticking with this one for a while, every other game out right now is garbage, and 2010 isnt looking much better.

If bioware had made their own mmorpg not based off a licensed franchise, I'd have faith in it. But fuck starwars.Love the movies, but you can't make star wars fan boiz happy no matter what you do.
they have a trial? also, eve is the best game out there, sorry bud.

Helgeran
12-23-2009, 03:59 PM
I hope you remember how bad EVE was when it was new!

niccoli
12-23-2009, 04:23 PM
If bioware had made their own mmorpg not based off a licensed franchise, I'd have faith in it. But fuck starwars.Love the movies, but you can't make star wars fan boiz happy no matter what you do.

Yeah, fan boiz always complain, but Bioware has done pretty good with the star wars license, and since they are staying away from the movie material, it gives them more flexibility. Honestly I'm not worried about how they handle the star wars universe, I'm more worried that the game play will be shit.

But I agree, when going back to niggerniggerniggerniggerniggerniggerniggernigger sounds appealing, you know there is shit out there.

niccoli
12-23-2009, 04:27 PM
it doesn't work like that.


So training doesn't continue if your account isn't active?? I know I won't have any huge 45 day trains, but if I do end up playing Eve it won't be months down the road.

Anyway, the problem is Eve is a space game and you are a ship. It's just not that appealing to me. I agree that Eve is a really well made game, don't get me wrong, I see a ton of potential. I just don't see a lot of enjoyment in it for me and it's style.

Jaice
12-23-2009, 04:35 PM
it doesn't work like that.


they have a trial? also, eve is the best game out there, sorry bud.

I don't enjoy sci-fi, nor spaceships. So for me, eve is definately NOT the best game out there. I' still play warhammer online european servers to get my pvp fix.

stalwart
12-23-2009, 06:14 PM
I hope you remember how bad EVE was when it was new!

well, the best, most creative scams were developed back then.


So training doesn't continue if your account isn't active?? I know I won't have any huge 45 day trains, but if I do end up playing Eve it won't be months down the road.

Anyway, the problem is Eve is a space game and you are a ship. It's just not that appealing to me. I agree that Eve is a really well made game, don't get me wrong, I see a ton of potential. I just don't see a lot of enjoyment in it for me and it's style.

right-o.


I don't enjoy sci-fi, nor spaceships. So for me, eve is definately NOT the best game out there. I' still play warhammer online european servers to get my pvp fix.

how's that pvp grind going for you?

Jaice
12-23-2009, 10:37 PM
well, the best, most creative scams were developed back then.



right-o.



how's that pvp grind going for you?

If you enjoy pvp, its not a grind. Plus I'm a healer, so in-between my pvping to increase my renown rank, the best healing gear is gotten from dungeons. So I have to PVE as well.

d773hf82jhf721hf