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Thatcher
11-02-2009, 04:56 PM
------ FEATURES ------

- Player Housing is now implemented. You are now able to build your very own house! (Please note that we are currently testing only the basic system for Player Housing. There are roughly 1000 house spots unevenly spread across the continent and the placements of these spots are in no way final. The purpose for now is to test the basic construction of houses as well as how the servers cope with the housing system).
- Mounts are now implemented. Tame it, ride it, attack people from it but don’t fall off!
(For more information on how Player Housing and Mounts work in Mortal Online, please refer to the Quick Guide found here: http://www.mortalonline.com/files/be..._guide_0_6.rtf (http://www.mortalonline.com/files/beta/MO-Quick_guide_0_6.rtf))
- First draft of the lawless mining town, Gaul'kor is implemented.
- There are now pickable items in the world (although very few, currently).

------ ADDITIONS & CHANGES ------

- Ranged combat (Archery) have had its background mechanics revamped. As a player you will not see too many differences in how Archery works though. Please report any bugs you find with Archery on the tracker.
- Added Mounted Combat and Riding to the skills list.
- All static Mushrooms have been removed.
- All reagent vendors now have a limited supply of Nitre and Calamine.
- Nitre can be acquired by refining Nitre Crystals picked in the wild.
- Calamine can be acquired by refining Calamine Shales picked in the wild.
- Steppe Horses can now be found and tamed in the wild.
- Added support for "getting out of water" sounds.
- Improved the action bar system. It now supports spells, skills and items as intended.
- New Pet Command, ‘Graze’. See Quick Guide for more details.
- Bandaging a pet does now make the tamer regain some loyalty.
- Feed command does now give a little more loyalty.
- Roaming creatures now have dynamic collision. They should react to collisions with each other and players.
- The entire UI has received a graphical overhaul.
- Timing on footsteps is now accurate.
- Footsteps volume lowered.
- Tweaked volume on female breathing when tired.
- Increased impact sounds on male Thurs.
- Added sounds for breathing when surfacing water.
- UI sounds are now separated from master volume.
- Aiming with your bow will now apply a minor change of field of view (zoom).
- Player character, male and female, now have a completely new skeleton.
- Player physical asset (ragdoll) redone, female and male has their own physical asset instead of sharing the same.
- All character armor and body parts re-imported with new skeleton.
- All character animations re-imported based on new skeleton.
- All animations slightly tweaked.
- New mounted combat player animations implemented.
- New Horse animations implemented.
- New Physical Asset for Horse implemented.
- Horse animation tree implemented.
- Light Environment for characters has got an update.
- World light increased, it's actually sunny outside now.
- Character face morph has been changed.
- The priests of the world have received new clothing.
- You can no longer enter combat mode whilst resting.
- Loot bag durations have been changed. An unopened loot bag will remain on the ground for 5 minutes and an opened loot bag will remain for 1½ minutes.

------ BUG FIXES ------

General:
- Creating characters of 160 cm length is now working (again).
- Ammunition now has a tool-tip.
- You should no longer be able to jump while carrying too much stuff.
- Fixed issues with the knockback, it now works and looks a lot better.
- You should now correctly get the light-grey flag (locally allowed).
- Possible fix for creating characters with the same name but different caps.
- Fixed a bug were you got stunned while using a skill that wasn’t triggered.
- Fixed a bug where mana wouldn’t refill properly.
- Input while chatting should no longer trigger random movement on your character.
- Jumping while in the air will no longer drain stamina.

Creatures & AI:
- When battling, all members that are part of an attack will now correctly receive battle messages.
- Tamers will no longer gain skill in creature control, when the chosen target for command is invalid.
- Pets are now only able to attack valid combat targets.
- Any pet command will now abort any active command such as attack command.
- Pets should now always change from attack stance to normal stance after a battle.
- Tamers will not be grey flagged when their pets attack them.
- Tamers will be grey flagged if they hit their pets.
- When a Pet leaves battle, its attack target will now always be cleared.
- When a tamer tames a creature that has already been tamed before, the tamer will gain no taming skill points for it.
- Pets which have been lost due to lack of care will now have a low initial loyalty when being tamed the next time.
- Pet will now not run quicker towards tamer, if tamer is standing still.
- Abandon command is now possible regardless of distance to the pet.
- It should no longer be possible to tame several pets and keep the former pets’ commands going.
- Skill loss is now less imminent to loyalty loss.
- Pets loyalty loss is lower while its master is offline.
- Pets are now fully active while owner / tamer are offline.
- Bandage and Feed command now requires the pets name in the command as was intended.
- Fixes for the static collision detection of roaming creatures.
- The Minotaur’s charge attack will now send you flying.

Combat:
- You should no longer get flagged for using bash/push on other players.
- Less charge time for bows should now result in not only less range and accuracy, but less damage as well.
- Unsheathing a bow while charging it should no longer result in a constantly ticking stamina drain.
- Draw speeds for bows should now correctly be calculated from your strength and the bows strength requirement.
- You should no longer be able swing in melee while charging a spell.
- How well you fill the strength requirement of your bow should now properly affect the max range of the bow.
- Your bow should now cause less damage when shooting close to its max range.
- Bow hits should now show as "
arrow hit you for <damage>
".
- Bow weak spot hits should now display correctly in the chat log.
- You should now be able to swap between ranged/melee combat mode just by switching equipped weapons.

Magic:
- The next spell cast after a "Your mind grew too tired to keep its spell" should no longer auto fizzle.

Skills:
- Fixed a bug where resting didn’t give you mana and health correctly.
- Fixed a bug where your attribute gain and skill gain increased at higher rates then intended when you reached 90+ skill.

Vendors:
- Fixed a bug where shift "got stuck" when splitting stacks of items.

Art & Sound:
- Small attenuation fix with Lumberjack/Mining-sounds.
- Heavy Robe hood will no longer give you the same shadow overlay effect as a plate helmet.

UI:
- Fixed a bug that would close multiple windows in the UI.
- Fixed a bug that would cause the mouse to not release UI windows that were being dragged.
- Fixed a bug that would prevent remaining attribute points from updating in the profile window.

Misc:
- Fixed a spelling error in looting a loot bag.
- Please refer to the Bug Tracker if you are curious about minor fixes that did not make the patch notes.







Server isn't up yet though. And that link is to a 404, I guess they didnt put the guide up yet.
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Jolle Poker
11-02-2009, 05:05 PM
Nah, the guide will be up a bit before the torrent I think. They always put up the patch notes some hour(s) before the torrent.

Also these patch notes are really nice. If they keep this speed up this will become a great game in no time. I wonder what I should do first, tame a horse (which hopefully has an penis which grows larger the closer you are to other horses/niggerniggerniggerniggernigger females) or build myself a house.

I could probably get myself one of dem' horses and then steal all the materials for the house. But I guess actually getting the materials for the house myself is faster.

Thatcher
11-02-2009, 05:06 PM
Nah, the guide will be up a bit before the torrent I think. They always put up the patch notes some hour(s) before the torrent.

Also these patch notes are really nice. If they keep this speed up this will become a great game in no time. I wonder what I should do first, tame a horse (which hopefully has an penis which grows larger the closer you are to other horses/niggerniggerniggerniggernigger females) or build myself a house.

On the one hand, I could probably get myself one of dem horses and then steal all the materials for the house. But I guess actually getting the materials for the house myself is faster.


they wiped, so getting house mats while grinding up stength/constitution/dex is probably the easiest thing to do first.

Jolle Poker
11-02-2009, 05:19 PM
they wiped, so getting house mats while grinding up stength/constitution/dex is probably the easiest thing to do first.

I thought I read somewhere that they weren't supposed to wipe this time... Oh well.

Thatcher
11-02-2009, 05:23 PM
I thought I read somewhere that they weren't supposed to wipe this time... Oh well.

Sebastian said they wiped in irc, a while before the patch notes came out.

Thatcher
11-02-2009, 05:30 PM
Player housing

The basics of player housing in Mortal Online are as follows. Currently there are two different types of player houses implemented in the game. These house types are: Type 1 and Type 2 houses. Please note that these houses look the same, the models are place holders to test functionality and server/client performance.

When you construct your house, the house will become a Tier 1 house; all houses have a total of three tiers. Houses also have Module slots. A module slot allows you to add an extension to your house. A Tier 1 house has one module slot, a Tier 2 house has two module slots and a Tier 3 house has three module slots.

To build a house, you need Tier plan and preferably some friends as constructing a house single-handedly will take a lot of time. A Tier plan can be purchased from house vendors. These vendors also sell Module plans. Once you have acquired your Tier plan, you will find it in your inventory. To find a location suitable for constructing your house, you need to open your inventory and right-click the Tier plan. Doing so will enable the location search. When you are close to a position where it’s possible to build a house, a semi-transparent “ghost model” of a house will appear.

Once you have found a suitable location for your house, press ‘R’. The “ghost model” will light up and you will be prompted if you wish to start constructing your house at this location. If you accept the location, you will see the foundation of your house. Please note that you need to be at some distance away from the “ghost model” to place the foundation. If you or someone else is too close to the “ghost model”, you will get a warning.

When you have placed the foundation of your house, a chest and a sign will appear at the site. You can store your belongings and materials in the chest; however you are not able to lock the chest until the house is finished. Players who are not the owner of the foundation/house will get globally allowed if they withdraw items from the chest. Depositing items into the chest, will not flag the player. We realize that your friends will get flagged if they accidently place a wrong item in the chest and then need to take it out, but this issue will get resolved when the friends/guild system is implemented.

Now it is time for you to gather materials and bring them to your foundation. Depending on which type of house you are constructing, the material groups you need will differ. Information on which material groups and how much of the materials you need to build your house can be found if you read the sign inside the foundation. The resource material you use for each material group will directly affect the quality (durability) of your house. If the house for instance requires “Stone”, you can choose between Calx, Saburra, Granum etc. (If you are unsure about if a certain material will work; try a small amount of it first.) Once you have gathered some or all of the required materials for constructing your house and placed them in the chest, it is time to start building the house. The house building will consume the material in the upper left slot in the chest first, and when it’s finished (or that material is gone) move to the material to the right of the first slot and so on. At any time you can deposit more material in the chest, and as long as there are valid materials in the chest the construction can progress.

Building the house works in two ways. As soon as one person, this can be the owner or any other player, steps inside the foundation, he is considered to be “working”, although in a very passive manner. However, it will take a very long time to construct a house by simply standing in it. Please note that this “self build speed” of the house, does not increase if more than one person is standing idle inside the house. To speed up the building process, while inside the foundation press ‘R’, you will then start actively working on your house as well. The more people actively working on your house, the faster the house will be built.

When your house is finished the remaining resources will be put inside the chest in your new home. Now it’s time to collect the key to your house from the sign next to the door. You can use your key to lock/unlock the doors of your house as well as your chest. It is also possible to change the locks on your house, should you lose your key.

To upgrade your house with a Module plan or new Tier, purchase the necessary plans from a vendor. Approach your house, stand at some distance, open your inventory and right-click the Module or Tier plan that you wish to upgrade your house with. When you wish to upgrade your house with a Tier, you will have to apply the upgrade and then construct it. This means you need to gather new material and then build it.
Houses in Mortal Online can be constructed, but they can also be destroyed by other players. The materials you choose to build your house out of will determine how durable your house is. Please note that players attempting to destroy a house single-handedly will be in for several days of grinding.

If your house gets demolished, a four day timer starts. During the first two days, the owner of the house is able to loot the ruins of their house. After the first two days have passed, anyone can loot the ruins of the house for the remaining two days. When the four days have passed, the ruin will be removed from the world. (By days we mean real life days, 96 hours or 345,600 seconds).

0 – 48 Hours – Owner can loot the ruins.
48 – 96 hours – Anyone can loot the ruins.
96+ hours – House ruin is removed from the world.

If your house has been assaulted by other players, but it has not been completely destroyed you are able to repair it. To repair your house, make sure you have the required materials in your chest, look at your house and press ‘R’. Repairs can also help you improve the durability of your house. If you have built your house of a lower quality material, you can “reconstruct” it with stronger materials. All you have to do is attack your own house and then repair it with stronger material.

Trespassing is also integrated in the housing system. Any player, who enters a finished house that they do not own, will become globally allowed. You will not get globally allowed for entering a foundation. The globally allowed flag will persist up to two minutes after leaving a house.

Controls quick reference:

To start/stop searching for a house location, open your inventory and right-click your Tier plan.

To place your foundation, stand at some distance from the “ghost model” and press ‘R’.

To construct your house, bring your materials to the chest inside the foundation and simply stand inside the foundation. To begin working press ‘R’.
To upgrade your house, stand at some distance from the house; open your inventory and right-click the Tier or Module plan you wish to use.
To Unlock/Lock your doors or chest, look at the door or chest, open your inventory and right-click your key.




Sounds neat to me.

losinglife
11-02-2009, 09:12 PM
player housing? NICE!

MrBlah
11-03-2009, 12:14 AM
Its "sounds" like they did it well. Appears to be a good system to me.

Goobles
11-03-2009, 03:49 AM
played around for a couple minutes, everything I saw (login, city and everything) was completely different. noice. However within 1 minute I got punched by a naked niggerniggerniggerniggernigger man :(

Uzik
11-03-2009, 05:08 AM
It is amazing to see that some devs actually plan things out and systematically test/implement them...

Atnas
11-03-2009, 07:11 AM
you seeing this, Red? YOU SEEING THIS RED!?

Riddle
11-03-2009, 08:54 AM
you seeing this, Red? YOU SEEING THIS RED!?

I still can't justify telling sarah i spent 70 bucks on this yet though..... soon, maybe soon.

I'll be all like "Baaaabbbbyyy, i got this game ok? quit bustin my balls eh? It's got housing, it's got taming, it's got preorders!"

comestible
11-03-2009, 11:08 AM
It's got in-game gf's and bf's AND marriage!

Durin
11-03-2009, 12:15 PM
I'm looking forward to the raping and pillaging the most.
It seems that one can destroy houses, but I can't seem to find how.

Jolle Poker
11-03-2009, 12:17 PM
Actually, it seems like two guilds teamed up and destroyed two houses with starter axes.

Omley Boozebeard
11-03-2009, 12:19 PM
Actually, it seems like two guilds teamed up and destroyed two houses with starter axes.

Jerks http://forums.anvilsociety.com/hex/images/icons/icon13.gif

Goobles
11-03-2009, 01:07 PM
you seeing this, Red? YOU SEEING THIS RED!?

he still really really hates it

Thatcher
11-03-2009, 01:18 PM
To anyone who's actually playing. I'm at Fabernum, and I already bought the house blueprint thingy, so all I need is for some of you nigs to head this way and we can get to work.

Supreme
11-03-2009, 02:41 PM
I still not get the importance of housing. In -any- game the least important feature is that whether or not it has housing.

stalwart
11-03-2009, 02:44 PM
they wiped, so getting house mats while grinding up stength/constitution/dex is probably the easiest thing to do first.

oh JOY. that sounds fun! also, familiar...

losinglife
11-03-2009, 08:12 PM
p However within 1 minute I got punched by a naked niggerniggerniggerniggernigger man :(



lol this game is gonna be awesome for things like that alone!

Thatcher
11-04-2009, 05:12 AM
oh JOY. that sounds fun! also, familiar...

except getting skills to max takes like 2-3 days of playing/macroing. Not 2-3 months

Thatcher
11-04-2009, 08:40 AM
I started working on our lakefront property. We have neighbors so i stole all their shit to start making our house.

The best thing so for is what your guy says when hes making the house. The very first swing to start building I got "I hate physical work, can't we get some slaves to do this." Needless to say, i luld.

Thatcher
11-04-2009, 09:45 AM
uh, they admittied that houses are fucked so they are patching and doing a housewipe, but not a character wipe. This actually works in our favor, as I already had enough money for another houseplan, and now all the good spots are free. or will be soon.

Supreme
11-04-2009, 10:18 AM
Fuck you, you missed APB>

Thatcher
11-04-2009, 10:30 AM
Yeah, I was sad. We'll play thursday for sure. I'll let one of you drive my 69 charger ripoff while i fire rockets out of the passenger side.

Supreme
11-04-2009, 01:01 PM
Lol, I should probably go check my cars out, got a bunch now.

Thatcher
11-04-2009, 01:06 PM
Lol, I should probably go check my cars out, got a bunch now.

You have to buy them. Unlocking them just unlocks them for purchase. They all suck except the Patriot G20 or whatever it is for 20k.

Supreme
11-04-2009, 01:57 PM
Pretty sure I have between 40 and 60k. Il do it in the hour before.

Also had my first 5 kills without death thing! And first vehicle manslaughter! Not bad for dc'ing every 15 minutes id say.

Thatcher
11-04-2009, 02:08 PM
Pretty sure I have between 40 and 60k. Il do it in the hour before.

Also had my first 5 kills without death thing! And first vehicle manslaughter! Not bad for dc'ing every 15 minutes id say.

lol really? its a euro server, i only disconnect like 3-5 times throught the 4 hour test.

Goobles
11-04-2009, 02:27 PM
i exploded someones house :bean:

Spinewire
11-04-2009, 03:34 PM
lol, you can break peoples houses, i'll stick with the bank...

downloading it now hopefully my new pc wont cry as much as my old one did when it tried to run it.

Thatcher
11-04-2009, 04:45 PM
lol, you can break peoples houses, i'll stick with the bank...

downloading it now hopefully my new pc wont cry as much as my old one did when it tried to run it.

make your guy a nigger with a cool name

so far we have

-shaft
-malcolmx
-nwordjim
-marmite(goobles)
-tyrone
-niggoli


im thinking Uncle Tom/Rosa Parks/MLKJR or something else

Tetsu
11-04-2009, 04:58 PM
jim crow

LordTenacious
11-04-2009, 05:44 PM
Bubb Rubb

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